Space and Time are the key components of "Spimes". Both are vast subjects in their own right.
The subject of time is one on which I focused heavily during my professional period in social networking. I like to think of social networking as technology for capturing the present to make the past part of our future. In the decade prior to that (1993-2004) when I concentrated on all forms of collaboration, time was also a key element, since collaboration can be synchronous (in real time) or time-shifted.
Now I am studying the many dimensions of space. It's huge. Maybe even more complex than time.
To organize some of what I'm learning in a framework, here are my simple declarative statements on Space.
- Space is 3 dimensional. So I'm learning about companies that focus on 3D, and seeking to work with those who have 3D models and would like to have them provide value to citizens and/or customers. And, space is actually 4 dimensional because it changes over time.
- Space is what humans and all mass occupies and passes through when moving. It is deeply associated with all human perception, but especially sight, touch and sound. This takes me in the direction of studying navigation and positioning technologies. Lots going on in that field today.
- Space is a key characteristic of both real world and virtual worlds.
- Space is indoor and outdoor, hence, navigation and positioning need to work on both.
I'll add more to this list as they occur to me.